In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why

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RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the origina…
RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the original version.

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In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why

In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why